Scripted so you can choose from 10 different metals at a click, you’re sure to love the Twister Torq Bracelet. The twisted design and fluted balls give this accessory a touch of class and style.
The 10 metals include silver, gold, copper, brass, steel, blued steel, black steel, old steel, rusty, and full rust.
The set includes [...]
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It’s time for new pretties for your neck. The Cheyenne Choker gives you a thin strip of leather with 27 beautiful scripted textures; It also offers 10 great metal textures for 270 total combinations!
The copy/mod/no transfer set includes girl’s and boy’s versions. You can just delete the one you don’t need.
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We’re revisiting an old favorite with a new Has Milk Neko Collar. The updated version gives you 27 gorgeous leather textures at the click of a button, and also includes 10 metal textures. If that’s not enough, also at the touch of a button, you can choose to have a bitty paw print on your [...]
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What’s better than an awesome new collar for your neko-kitty neck in Second Life®? One that’s scripted to let you pick from 27 cool leather textures, and 9 types of metal. Add a jingle bell and a couple of paw prints, and you have the makings of cuuuuute!
We have one fitted for the girls…
…and for [...]
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A perfect match for our scripted barbed wire belt and wrist wraps, Ephemeral Creations’ newest barbed wire jewelry offerings will really help finish off that tough urban, or heavy metal look.
The new chokers and bracelets are scripted with 9 menu-driven metal textures, and a resizing system for no-fuss adjustments. The permissions are Copy so you [...]
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Get that rockin’ heavy metal neko look for your Second Life® avatar with barbed wire wrapped around your tail! Check out Ephemeral Creations’ second release in the “Moxy” neko tail line.
These tails have all the same features as the original plain Moxy tails, plus they include scripting so you can switch between nine metal textures [...]
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When I started working on these tails back in the end of April – beginning of May I had no idea they would take over four months to complete, but they’re finally done. After all those months of scripting, testing, assembling prims, messing with flexi parameters, testing again, and creating textures, I’m really, really pleased [...]
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